Some mods don't list whether the guns need to be main or secondary, so you will have to navigate to the res folder and follow it down to the main or secondary folder. Here's where you'll need to compare the gun skin files with the base versions in the res files. So it would be /japan/gun/main/textures and /japan/gun/secondary/textures. Then inside BOTH folders, a folder named textures. Then inside that folder, create 2 folders, one named main, and another named secondary. If the skin mod has gun or weapon textures, go to the faction folder (in this example /japan), and create a folder named gun. If not, and there's gun textures, it's time to create that folder as well.ĩ. If that's all that was in the mod, that's it. Now go to the folder you downloaded and unzipped the skin mod to and copy the Hull.dds and Deck_House.dds files over to the textures folder. So now your folder address should be: res_mods/0.4.0.4/content/gameplay/japan /ship/cruiser/texturesĨ. Inside that folder, create a folder called textures. And inside that folder, create a folder called cruiser. Inside the faction folder (in this example, /japan), create a folder called ship. We will go with the assumption it's just an anime ship skin for a cruiser for now. But in other cases (like some of Tanz's skins) it's more. Now you have to create the folders that the skin mod goes to. So now, you folder address should be: res_mods/0.4.0.4/content/gameplay/japanħ. ![]() So if it's a skin for a Japanese ship, you will create a folder named japan (Russia is russia, Germany is germany, United Kingdom is uk, and America is usa). Now inside the gameplay folder, create a folder named for the faction that the ship skin is supposed to be for. So you should have at this point: res_mods/0.4.0.4/content/gameplayĦ. Then inside that one, create a folder called gameplay. Then inside that folder, create another folder called content. You will need to create the folder 0.4.0.4 if it's not already there. Time to start creating the folder structure. In your res_mods folder, it's probably blank. Once complete, it's time to start setting up your res_mods folder. You need to edit it so that it looks like:ĥ. Make a copy for emergency, then RIGHT-CLICK the original and "Open with." Notepad. Go back to your World_of_Warships folder and look for the paths.xml file. You will be jumping between these two folders often, as you will need to follow their folder structure directly.Ĥ. You should have a res and res_mods folder. ![]() Navigate to your World_of_Warships folder (default is C:/Games). Depending on how the file was set, it may or may not have the proper file paths (for the record, most of the skins do NOT have the proper filepath, whether it's Tanz's or the anime ones).ģ. Use a program like Winrar or 7zip to unzip the file (if you don't have either, download one of them and review how to use them), preferably into the same folder. Download the file to a folder you know the location of (default on Windows would usually be User/Downloads). We're assuming use of Windows as the OS, and the ship in question is an IJN cruiser.ġ. Iowa is best played at mid to long ranges, showing too much broadside to use the third gun can be severely punishing, while brawling should be avoided it can more than handle itself in close-quarter combat.Let's take a typical example that of a KanColle skin or one of Tanz's skins, for a single ship. Nevertheless, the ship is capable of great positioning and high speed pushes. Though the size comes with its disadvantages in the shape of a long turning circle and rudder shift time. ![]() With the engine upgrade, Iowa can reach a top speed of 30 kn which is impressive for its size and displacement. Iowa has an impressive health pool capable of reaching 70,000 HP, her armour when angled is very durable, but Iowa's armour shows its weaknesses when showing too much broadside, it can be difficult to fire all guns and remain angled. Iowa serves as a forefront platform for exceptionally strong and accurate guns which gives it an edge in mid to long-range combat. Slower in velocity, these shells might seem slow and heavy, but if shot with proper lead they pack a nasty punch on all ships. Not only that she also has special US heavy shells, these shells have higher AP alpha and better pen at ranges. Firstly it is currently the only battleship to be able to equip the artillery plotting room mod which greatly increases accuracy. Iowa main feat is her 3x3 406mm guns that have a few special characteristics that make her guns stand out from the pack. With Iowa, the players face a sudden shift in playstyle from the brawling style of battleships to a more long-range gunnery platform. Slow shell velocity makes aiming a bit harderĬulminating the US Battleship line at Tier 7 is none other than the mighty Iowa.Weak broadside armour can easily be citadelled if not angled.
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